Today I experience you a special peace of 3D world which is innovated over the digital universe for years. Technically we called it as virtual worlds. 3D reproduction of real world has been engaged a lots of research studies in past years but it is commercial and end user stage now. More specialized versions of 3D worlds are famous as same as the well-known social media platforms such as Facebook, Twitter. Those social platforms are limited see news updates, voice or textual commutation, etc. Same features are available in virtual worlds but it also allows user to become immersed in a 3D simulated world. That is the major motivation behind3D virtual worlds.
|Virtual Seminar in Second Life|
There are large growth of 3D virtual worlds for social networking suchas Active World, OsGrid and Second Life.Second Life is the massively growing online virtual among others. It is used as a platform forday today needs of human being.
|SL interactive environment|
When comparing active user statics of second life, it has over 1 million where Facebook has over 1.8 billion users. One of biggest barrier for having such gap is that users still need more resources and specific software installation to experience virtual social networking. Usually users need a good Graphic card in computer to simulate graphics. And users are required to install 3rd party viewers like, Second Life client or Hippo OpenSim viewer. 3D scene has much data overhead than viewing a webpage so that good internet connectivity is also required. Second Life is propriety platform so that many features are on demand for payments.
You will have your 3D representation which is called ‘Avatar’ in the simulation. Due to this fascinating interactive environment users can do their imaginary thinking. It is also created a business platform over 3D interactive virtual worlds.
Users can dress up avatars, visiting world famous cities, do adventures, education, shopping, interacting with people from different cultures and make relationships. Therefore users are also called residence in virtual worlds. This is one of the reasons that organizations and business communities tend to recreate their business presence in Second Life.